Director of Marketing, Minecraft Entertainment & Experiences
Lead End-to-End Brand Management and Marketing Across the Pillar Serve as the senior brand and marketing owner across the full portfolio - films, series, theme park lands, and location-based and live experiences - ensuring each is positioned, launched, and managed to a single franchise standard from greenlight through long-tail. Set and hold the brand bar across creative, narrative, talent, partner, and experiential execution. Enable the ecosystem so each piece of content and experience drives measurable lift back to the franchise and deepens audience engagement with the Minecraft universe. Build & Scale New Operating Model and Capabilities Establish new and repeatable planning rhythms, briefing models, launch-readiness frameworks, partner governance, and agency/vendor approaches that enable high-quality execution at global scale across the portfolio. Build the org, capabilities, and ways of working needed to scale globally and regionally. Master's Degree in Marketing, Computer Science, Business or related field AND 4+ years experience in business OR Bachelor's Degree in Marketing, Computer Science, Business or related field AND 6+ years experience in business OR equivalent experience. 4+ years people management experience or indirect people management experience (or virtual teams) 12+ years of marketing leadership experience, including entertainment IP and large-scale consumer-facing brands. Director-level leader with end-to-end ownership of brand strategy and execution across content and experiential formats. Proven team builder and organizational leader, with a track record developing high-performing, diverse marketing teams. Experience leading complex partner ecosystems (studios, producers, distributors, licensees, agencies, operators). Global, cross-functional leadership, aligning business, product, creative, PR, regional, and partners to drive impact. Executive presence and stakeholder influence in highly matrixed organizations. Marketing operator, with experience building/scaling operating models, governance, and launch frameworks. Experience with Marketing theatrical and/or episodic content and/or live, location-based experiential marketing (theme parks, attractions) across the full lifecycle. Experience building connected franchise ecosystems across content, experiences, products, and partnerships. Experience partnering with creative IP owners, talent, and producers to deliver audience-facing work