Graphics Software Engineer

KPIT
Auburn Hills, MIFULL_TIMEPosted Jul 16, 2026

Role responsibilities

The role involves designing and optimizing rendering systems, shaders, and graphics features to ensure high visual fidelity and real-time performance. Responsibilities include profiling CPU/GPU workloads, integrating 3D assets, and collaborating across disciplines to ship stable graphics for target platforms.

Requirements

Candidates need 6 to 12 years of experience in GUI/HMI software development and proficiency in C++, C#, and shader languages. Expertise in automotive embedded systems, including AUTOSAR, QNX, and functional safety standards like ISO 26262, is highly desired.

Key skills

Rendering Engine Development, HLSL/GLSL/Metal Shaders, GPU/CPU Profiling & Optimization, 3D Asset Pipeline Integration, Graphics Debugging & Testing, Unity, Kanzi Studio, Altia Design, C++, C#, Python, MATLAB, AUTOSAR, QNX, Linux, ISO 26262

Keywords

Graphics Software Engineer, Rendering, Shaders, HLSL, GLSL, Metal, C++, C#, Python, MATLAB, Unity, Kanzi Studio, Altia Design, Unreal Engine, AUTOSAR, QNX, Linux, Android, ISO 26262, ASPICE, ISO 21434, CAN, LIN, Ethernet, SOME/IP, GitHub Copilot, GenAI, Simulink, Stateflow, Blender

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