Role responsibilities
The role involves designing and optimizing rendering systems, shaders, and graphics features to ensure high visual fidelity and real-time performance. Responsibilities include profiling CPU/GPU workloads, integrating 3D assets, and collaborating across disciplines to ship stable graphics for target platforms.
Requirements
Candidates need 6 to 12 years of experience in GUI/HMI software development and proficiency in C++, C#, and shader languages. Expertise in automotive embedded systems, including AUTOSAR, QNX, and functional safety standards like ISO 26262, is highly desired.
Key skills
Rendering Engine Development, HLSL/GLSL/Metal Shaders, GPU/CPU Profiling & Optimization, 3D Asset Pipeline Integration, Graphics Debugging & Testing, Unity, Kanzi Studio, Altia Design, C++, C#, Python, MATLAB, AUTOSAR, QNX, Linux, ISO 26262
Keywords
Graphics Software Engineer, Rendering, Shaders, HLSL, GLSL, Metal, C++, C#, Python, MATLAB, Unity, Kanzi Studio, Altia Design, Unreal Engine, AUTOSAR, QNX, Linux, Android, ISO 26262, ASPICE, ISO 21434, CAN, LIN, Ethernet, SOME/IP, GitHub Copilot, GenAI, Simulink, Stateflow, Blender