##
Company:
Qualcomm Technologies, Inc.
## Job Area:
Engineering Group, Engineering Group > GPU ASICS Engineering
General Summary:
Qualcomm is one of the largest fabless design companies in the world providing hardware, software and related services to nearly every mobile device maker and operator in the global wireless marketplace. The Qualcomm Graphics System Team is responsible for the development of end to end and system on chip (SOC) architectural solutions for next generation of graphics processing units (GPUs) and compute devices.
Responsibilities:
* In this role, your work will have critical impact in influencing next generation GPUs to be more efficient and to maintain competitive edge in Qualcomm Graphics solutions.
* You will be contributing to performance analysis at GPU level for Graphics and Raytracing workloads such as benchmark/games by exploiting different SW/HW/Architectural knobs to find opportunities to improve perf.
* Be engaged and contribute to competitive perf/power analysis for popular benchmark/games and to identify or be able to explain the gaps with reasonable evidence which could lead to next generation architecture/HW/SW enhancement opportunities.
* Develop tools for efficient, streamlined and scalable debug/validation tasks.
* Support presilicon workload enablement efforts for the analyzed workloads and games
This role requires understanding of gpu bottlenecks. This also requires understanding how rendering for games work (their graphics pipelines) as well as to be able to write small rendering applications using the gpu using graphics APIs such as vulkan and hlsl/glsl/spirv. For this role you need to be able to analyze performance silicon measurements in Android.
Minimum Skills
Understanding of GPU architecture
Rendering knowledge and the ability to write rendering applications with vulkan and other graphics APIs
Strong knowledge of python and C++
Performance analysis experience
Sharp analytical skillset
Fluency in usage of latest AI tools for coding/debugging to solve system level problem
Minimum of Bachelor degree required
Preferred Skills
Masters degree or PhD
3-7 years of relevant experience
Android experience
GFXR capture/playback for vulkan. Render doc capture and interpretation of the data.
Experience in competitive performance for GPU centric use cases
Post-si debugging experience
Minimum Qualifications:
• Bachelor's degree in Computer Engineering, Computer Science, Electrical Engineering, or related field and 6+ years of Software Engineering, Hardware Engineering, Systems Engineering, or related work experience.
OR
Master's degree in Computer Engineering, Computer Science, Electrical Engineering, or related field and 5+ years of Software Engineering, Hardware Engineering, Systems Engineering, or related work experience.
OR
PhD in Computer Engineering, Computer Science, Electrical Engineering, or related field and 4+ years of Software Engineering, Hardware Engineering, Systems Engineering, or related work experience.
Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries).
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