We are seeking an experienced and highly skilled Senior Unreal Developer to lead the design and development of high-performance real-time applications using Unreal Engine (UE4/UE5). This role is ideal for someone who thrives in a collaborative environment, enjoys solving complex technical challenges, and is passionate about building scalable, high-quality interactive experiences.
As a senior member of the team, you will play a key role in shaping architecture, mentoring developers, and driving technical excellence across projects.
What You Will Do:
Design, develop, and optimize advanced systems using Unreal Engine (UE4/UE5)
Architect scalable, maintainable solutions for gameplay, simulation, or visualization
Lead implementation of core features (rendering, physics, UI, networking, etc.)
Collaborate closely with designers, artists, and stakeholders to deliver high-quality experiences
Optimize performance across CPU, GPU, memory, and streaming systems
Write clean, efficient, and maintainable C++ and Blueprint code
Troubleshoot and resolve complex technical issues
Mentor junior and mid-level developers through code reviews and guidance
Contribute to technical roadmaps, standards, and best practices
What You Will Need:
Education & Experience
Bachelor’s degree in computer science, Software Engineering, or related field (or equivalent experience)
5–10+ years of relevant development experience
Demonstrated portfolio or shipped projects strongly preferred
Knowledge, Skills & Abilities
Must Have Skills:
5+ years of professional experience with Unreal Engine (UE4/UE5)
Strong expertise in:
Unreal Engine gameplay framework (GameMode, Actors, Components, etc.)
Blueprint scripting and C++ integration
Level streaming and world partition systems
Advanced proficiency in C++
Proven experience delivering at least one shipped product (game, simulation, or real-time application)
Strong understanding of performance optimization techniques and tools
Experience with version control systems (Perforce or Git)
Solid understanding of software architecture and design patterns
Experience with:
Multiplayer systems (replication, RPCs)
Unreal profiling tools (Unreal Insights, GPU/CPU profiling)
Niagara VFX systems and animation pipelines
Knowledge of rendering pipelines, materials, and shaders
Experience integrating third-party SDKs or APIs
Familiarity with CI/CD pipelines and build automation
Strong technical leadership and ownership mindset
Ability to mentor and guide other developers
Excellent problem-solving and debugging skills
Clear communication with both technical and non-technical stakeholders
Ability to balance technical quality with project timelines
Passion for real-time development and continuous improvement
Good to Have Skills:
Experience with VR/AR (OpenXR, Meta, etc.)
Background in simulation, training, or enterprise visualization
Familiarity with AI systems (behavior trees, navigation)
Knowledge of cloud-connected Unreal applications
Exposure to other engines (Unity or proprietary engines)
Reporting Relationships:
Will report to a Sr. Manager Client Training Development and has no direct reports.
Working Conditions:
Pune, India. The work environment will primarily be an air-conditioned office setting requiring the employee to sit for prolonged periods while concentrating on a computer screen or remote.