Software Engineer

San FranciscoFullTimePosted Jul 14, 2026

Pantograph is training general models that start by watching internet-scale video and end up on robots. We think the path to capable robots runs through general intelligence rather than narrow, robot-specific skills. We're scaling simple methods across video games, real-world video, and our own fleet of affordable, durable robots.

We're looking for a sharp generalist engineer to work on our robot software. You'll sit close to both our customers and our hardware team. The work spans our core robot feature stack — building and shipping features that improve our customers' experience of our robots — as well as our internal test infrastructure and robot tooling.

A robotics background is not a requirement. The ideal fit is someone eager to dive into new problems, curious and quick to learn new domains, and who cares deeply about what makes products usable.

You might be a good fit if you:

  • Are a strong generalist programmer who's comfortable jumping between domains

  • Love shipping things and seeing real people use them

  • Are pragmatic and you reach for the simplest thing that solves the problem

  • Communicate well and enjoy working directly with customers and teammates outside engineering

  • Use AI tools extremely effectively

Bonus if you've worked with:

  • Rust (most of our stack is written in it — but a strong engineer can pick it up)

  • Embedded Linux, hardware, or anything physical, like software for robots or cars

  • Testing and reliability at scale

  • Video pipelines, networking, or distributed systems

  • Fleet management

We care much more about what you've built than credentials. We're a small, fast-moving team working together in person in San Francisco. If this sounds exciting to you, we want to hear from you.

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