Technical Artist
Technical Artist
Carbonated Inc. Los Angeles Metropolitan AreaTechnical Artist
Carbonated Inc.
Los Angeles Metropolitan Area
3 days ago
50 applicants
See who Carbonated Inc. has hired for this role
Save
TECHNICAL ARTIST (GENERATIVE PIPELINE & ASSETS)
JOIN THE CARBONATED TEAM
!Carbonated is a passionate game studio founded in 2015 by industry veterans from companies like EA, Sony, and Zynga, and we're proud to be backed by top investors such as a16z, Bitkraft, and Com2Us
.Our culture is centered around a love for playing and creating games, and a drive to constantly experiment and innovate. At Carbonated, we collaborate to build something we're all proud of, aiming to create a company where people can thrive throughout their careers. We're looking for individuals who align with our core values
- :Talent: You're a subject matter expert and an outstanding individual contributor
- .Attitude: You bring positivity and dedication, willing to invest the effort to achieve great results
- .Curiosity: You're eager to explore new ideas and technologies to create something truly innovative
.
THE RO
LEWe’re building a high-octane streaming action game that redefines what’s possible on a television. As a Technical Artist (Generative Pipeline & Assets), you are the bridge between our art library and our AI level generation system
s.You’ll take charge of taking our library of 3D models (handmade and GenAI-generated) and gameplay mission tiles (enemy spawns, hostage rescues, combat zones) and repackaging them into clean, machine-readable prefab tiles that sit in a central repository for our LLM level generators to consum
e.You live at the intersection of 3D art prep and asset management — you see raw models or messy tile layouts and think: “How do I clean up these pivots, define their tile connection rules, tag them properly, and batch import them so the level generator can seamlessly use them
?”
WHAT YOU’LL
- DOClean, convert, and repackage existing 3D models (handmade and generated) and gameplay mission tiles into standardized prefab uni
- ts.Prepare gameplay mission tiles (e.g., enemy spawns, objective nodes, hostage rescue zones) so our LLM level generators can accurately interpret and place th
- em.Standardize asset transforms, origins, scale, pivots, collisions, and rotation anchors in O3DE/DCC tools to ensure seamless spatial alignment during procedural generati
- on.Generate, verify, and maintain standard metadata files (.genai JSON) for prefabs, ensuring proper tagging, categorization, and edge connection rules (north, south, east, west tile rule
- s).Execute batch import scripts to reliably register large sets of assets into our level generation reposito
- ry.Work with environment artists and designers to establish clear prefab modularity rules and ingestion guidelin
es.
WHAT WE’RE LOOKING
- FORA technical artist with an eagle eye for 3D asset hygiene, grid-snapping, origin alignments, and file organizat
- ion.Experience working with modular environment kits, tile-based level design, or procedural layout syst
- ems.Comfortable running batch scripts, working with simple JSON files, and navigating digital content creation (DCC) pipeli
- nes.At your best when collaborating closely with environment artists, level designers, and pipeline engine
- ers.Proactive problem-solver who enjoys taking large, unorganized piles of assets and turning them into clean, structured repositor
ies.
WHAT’S REQ
- UIRED1+ years of professional experience in game development as a Technical Artist, 3D Environment Artist, or Asset Integration Specia
- list.High proficiency in O3DE, Unreal Engine, Unity, or major 3D DCC software (Blender, Maya, 3ds
- Max).Solid understanding of 3D asset standards: pivot points, transform anchors, collision setup, modular grid snapping, and material se
- tups.Basic scripting/automation experience (Python, basic JSON editing) to run batch-import scripts and manage asset meta
- data.Proven track record of taking raw or legacy 3D assets and packaging them into clean game-ready pre
fabs.
EXTRA
- CREDITDirect production experience in
- O3DE.Experience setting up tiles for Wave Function Collapse (WFC), modular PCG, or tile-based level generation sy
- stems.Experience with 3D generative AI tools (Kaedim, Meshy, Hunyuan) and asset preparation pipe
- lines.You love action
games
SOUND LI
KE YOU?Really? Awesome! Send your resume and portfolio to jobs@carbonat
-
Seniority level
Entry level -
Employment type
Contract -
Job function
Design, Art/Creative, and Information Technology -
Industries
Computer Games
Referrals increase your chances of interviewing at Carbonated Inc. by 2x
See who you know Get notified when a new job is posted.Similar jobs
-
Technical Artist (Expression of Interest)
Technical Artist (Expression of Interest)
AGBO
Los Angeles Metropolitan Area 2 weeks ago -
Technical Artist, Environment
Technical Artist, Environment
AGBO
Los Angeles, CA 1 month ago -
Principal Technical Artist, Games R&D - Tech Lab
Principal Technical Artist, Games R&D - Tech Lab
Netflix
United States 2 weeks ago -
Lead Technical Artist - Unannounced Project
Lead Technical Artist - Unannounced Project
Scopely
La Canada Flintridge, CA 1 week ago -
Technical Artist (Virtual Art Department)
Technical Artist (Virtual Art Department)
Magnopus
Los Angeles, CA $3,500.00 - $6,150.00 2 months ago -
Technical Artist III- UI/UX
Technical Artist III- UI/UX
Arthrex
United States 2 weeks ago -
Character Technical Artist
Character Technical Artist
Absurd Ventures
Santa Monica, CA 3 weeks ago -
Tech Art Lead
Tech Art Lead
teamLFG
United States 4 days ago -
Senior 3D Visualization and Animation Technical Artist
Senior 3D Visualization and Animation Technical Artist
Sony
Culver City, CA 2 weeks ago -
Senior Technical Artist (Animation, Unity, VFX)
Senior Technical Artist (Animation, Unity, VFX)
MobilityWare
Irvine, CA 5 days ago -
Senior Procedural Technical Artist (Apex Legends)
Senior Procedural Technical Artist (Apex Legends)
Respawn Entertainment
Los Angeles Metropolitan Area 2 weeks ago -
Technical Artist
Technical Artist
Booming Games
United States 9 hours ago -
Principal Technical Artist - Tools (Apex Legends)
Principal Technical Artist - Tools (Apex Legends)
Respawn Entertainment
Los Angeles Metropolitan Area 6 days ago -
Creative Technologist
Creative Technologist
Collier.Simon
California, United States $95,000.00 - $120,000.00 2 months ago -
Principal Tools & Pipeline Technical Artist - Unpublished R&D Product
Principal Tools & Pipeline Technical Artist - Unpublished R&D Product
Riot Games
Los Angeles, CA 51 minutes ago -
Creative Technologist
Creative Technologist
Mosaic North America
United States 5 days ago -
Technical Art Director - Teamfight Tactics
Technical Art Director - Teamfight Tactics
Riot Games
Los Angeles, CA 54 minutes ago -
Inference Specialist, Creative Technology - InterPositive
Inference Specialist, Creative Technology - InterPositive
Netflix
Los Angeles, CA 2 weeks ago -
Lead VFX Artist
Lead VFX Artist
Turtle Rock Studios
Irvine, CA 3 weeks ago -
Materials Artist (Contract)
Materials Artist (Contract)
ArenaNet
United States $40.00 - $58.00 4 days ago -
Senior Technical Animator
Senior Technical Animator
Unknown Worlds Entertainment
United States 2 weeks ago -
Senior Technical Character Artist
Senior Technical Character Artist
Mob Entertainment
United States 1 week ago -
3D Environment Artist (Sky)
3D Environment Artist (Sky)
thatgamecompany
Los Angeles, CA 6 months ago -
Cinematic Technical Designer
Cinematic Technical Designer
Absurd Ventures
Santa Monica, CA 2 weeks ago -
Lighting Artist
Lighting Artist
Yotta Games
El Segundo, CA $100,000.00 - $140,000.00 4 months ago -
Visualizer
Visualizer
BMW Group
Santa Monica, CA 4 weeks ago -
Unreal Cinematic Visualization Artist
Unreal Cinematic Visualization Artist
Magnopus
Los Angeles, CA $90,000.00 - $140,000.00 2 weeks ago
People also viewed
-
Real-Time 3D Visualization Artist | Unreal Engine
Real-Time 3D Visualization Artist | Unreal Engine
United States 1 week ago -
Lead VFX Artist
Lead VFX Artist
Orange, CA 3 weeks ago -
Staff AI VFX Engineer
Staff AI VFX Engineer
Culver City, CA 1 day ago -
Solutions Architect, Physical AI and Omniverse
Solutions Architect, Physical AI and Omniverse
California, United States 1 week ago -
Creative Technologist
Creative Technologist
California, United States 2 days ago -
Senior Environment Artist
Senior Environment Artist
United States 1 month ago -
Lead Environment Artist | Unannounced Game | Irvine, CA
Lead Environment Artist | Unannounced Game | Irvine, CA
Irvine, CA 6 days ago -
Senior Technical Designer
Senior Technical Designer
Sony Interactive Entertainment
Santa Monica, CA 6 days ago -
Senior Environment Artist
Senior Environment Artist
United States 1 week ago -
Technical UI Designer
Technical UI Designer
United States 2 weeks ago
Similar Searches
-
Senior Technical Artist jobs
877 open jobs -
Lead Technical Artist jobs
1,003 open jobs -
Technical Animator jobs
540 open jobs -
Character Rigger jobs
517 open jobs -
Character Technical Director jobs
103 open jobs -
Tools Programmer jobs
218,920 open jobs -
3D Generalist jobs
289 open jobs -
Environment Artist jobs
1,432 open jobs -
Graphic Programmer jobs
715 open jobs -
3D Artist jobs
902 open jobs -
Visual Effects Artist jobs
3,147 open jobs -
Contract Artist jobs
367 open jobs -
Lead 3D Artist jobs
319 open jobs -
Senior 3D Artist jobs
383 open jobs -
Character Modeler jobs
269 open jobs -
Tools Developer jobs
230,093 open jobs -
3D Environment Artist jobs
368 open jobs -
Rigger jobs
2,304 open jobs -
Lighting Artist jobs
544 open jobs -
Character Artist jobs
563 open jobs -
Freelance 3D Artist jobs
181 open jobs -
Texture Artist jobs
91 open jobs -
Unity Developer jobs
1,540 open jobs -
Game Programmer jobs
958 open jobs -
Artist jobs
44,054 open jobs
Explore top content on LinkedIn
Find curated posts and insights for relevant topics all in one place.
View top contentOnly part of this posting is shown here. Read the full description