Technical Artist

Carbonated
Los Angeles Metropolitan AreaTechnical Artist$85k–$130kPosted Jul 24, 2026

Technical Artist

Carbonated Inc. Los Angeles Metropolitan Area

Technical Artist

Carbonated Inc. Los Angeles Metropolitan Area 3 days ago 50 applicants

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TECHNICAL ARTIST (GENERATIVE PIPELINE & ASSETS)



JOIN THE CARBONATED TEAM

!Carbonated is a passionate game studio founded in 2015 by industry veterans from companies like EA, Sony, and Zynga, and we're proud to be backed by top investors such as a16z, Bitkraft, and Com2Us

.Our culture is centered around a love for playing and creating games, and a drive to constantly experiment and innovate. At Carbonated, we collaborate to build something we're all proud of, aiming to create a company where people can thrive throughout their careers. We're looking for individuals who align with our core values

  • :Talent: You're a subject matter expert and an outstanding individual contributor
  • .Attitude: You bring positivity and dedication, willing to invest the effort to achieve great results
  • .Curiosity: You're eager to explore new ideas and technologies to create something truly innovative


.
THE RO

LEWe’re building a high-octane streaming action game that redefines what’s possible on a television. As a Technical Artist (Generative Pipeline & Assets), you are the bridge between our art library and our AI level generation system

s.You’ll take charge of taking our library of 3D models (handmade and GenAI-generated) and gameplay mission tiles (enemy spawns, hostage rescues, combat zones) and repackaging them into clean, machine-readable prefab tiles that sit in a central repository for our LLM level generators to consum

e.You live at the intersection of 3D art prep and asset management — you see raw models or messy tile layouts and think: “How do I clean up these pivots, define their tile connection rules, tag them properly, and batch import them so the level generator can seamlessly use them


?”
WHAT YOU’LL

  • DOClean, convert, and repackage existing 3D models (handmade and generated) and gameplay mission tiles into standardized prefab uni
  • ts.Prepare gameplay mission tiles (e.g., enemy spawns, objective nodes, hostage rescue zones) so our LLM level generators can accurately interpret and place th
  • em.Standardize asset transforms, origins, scale, pivots, collisions, and rotation anchors in O3DE/DCC tools to ensure seamless spatial alignment during procedural generati
  • on.Generate, verify, and maintain standard metadata files (.genai JSON) for prefabs, ensuring proper tagging, categorization, and edge connection rules (north, south, east, west tile rule
  • s).Execute batch import scripts to reliably register large sets of assets into our level generation reposito
  • ry.Work with environment artists and designers to establish clear prefab modularity rules and ingestion guidelin


es.
WHAT WE’RE LOOKING

  • FORA technical artist with an eagle eye for 3D asset hygiene, grid-snapping, origin alignments, and file organizat
  • ion.Experience working with modular environment kits, tile-based level design, or procedural layout syst
  • ems.Comfortable running batch scripts, working with simple JSON files, and navigating digital content creation (DCC) pipeli
  • nes.At your best when collaborating closely with environment artists, level designers, and pipeline engine
  • ers.Proactive problem-solver who enjoys taking large, unorganized piles of assets and turning them into clean, structured repositor


ies.
WHAT’S REQ

  • UIRED1+ years of professional experience in game development as a Technical Artist, 3D Environment Artist, or Asset Integration Specia
  • list.High proficiency in O3DE, Unreal Engine, Unity, or major 3D DCC software (Blender, Maya, 3ds
  • Max).Solid understanding of 3D asset standards: pivot points, transform anchors, collision setup, modular grid snapping, and material se
  • tups.Basic scripting/automation experience (Python, basic JSON editing) to run batch-import scripts and manage asset meta
  • data.Proven track record of taking raw or legacy 3D assets and packaging them into clean game-ready pre


fabs.
EXTRA

  • CREDITDirect production experience in
  • O3DE.Experience setting up tiles for Wave Function Collapse (WFC), modular PCG, or tile-based level generation sy
  • stems.Experience with 3D generative AI tools (Kaedim, Meshy, Hunyuan) and asset preparation pipe
  • lines.You love action


games
SOUND LI

KE YOU?Really? Awesome! Send your resume and portfolio to jobs@carbonat


ed.com!
  • Seniority level

    Entry level
  • Employment type

    Contract
  • Job function

    Design, Art/Creative, and Information Technology
  • Industries

    Computer Games

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